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Games

Tabletop RPG

One-shots for beginners and campaigns for regulars.

  • 3 to 6 people
  • $10 commitment
  • Low-key

How a good one runs

What a good tabletop rpg plan looks like

Somebody knows the rules and teaches them fast, tables are small enough that everyone plays, and newcomers are welcome at every table. Everyone leaves with something they made, finished or not. Introductions come first, so nobody is left at the edge of the group. At 3 to 6 people it stays small enough that everyone talks to everyone.

Tip for your first one: you do not need to know the rules. Say so when you sit down. Teaching is half the fun for the people who do.

Good to know

Tabletop RPG on Kept Plans

Typical group
3 to 6 people
Suggested commitment
$10 hold, released when you show up
What to bring
Dice if you have them. Characters are provided for one-shots.
Weather
Rarely stops this one.
Age
18 and over, like everything on Kept Plans.
Levels
No levels. Come as you are.
Where
Public places, or a host's home once they have run three plans in public.
Vibe
Low-key

Tabletop RPG near you

Kept Plans opens city by city. Join the waitlist for yours.

We open a city when enough people and hosts are ready, so the first plans are full ones. Leave your email and city and we will tell you the day it opens.

Tabletop RPG questions

All help topics

Do I need to be good at tabletop rpg?

No. There are no levels for tabletop rpg. People come for the company as much as the thing itself.

What does the $10 commitment do?

It is a hold on your card, not a charge. Show up and it is released. Cancel 24+ hours before and it is released in full. Cancel later and 50% is kept, unless someone from the waitlist takes your spot. If you do not show up, it is kept.

What if the host cancels?

Every hold is released automatically, and you get a message straight away. The same happens if the plan does not reach its minimum number of people.

Love tabletop rpg? Host it.

Pick the game, cap the table at the number it plays best, and say whether beginners are welcome. Suggested hold: $10.

  • Board gamesTables of three to five, a stack of games, somebody who knows the rules.$8
  • TriviaPub quiz teams built from strangers. Somebody always knows the 90s music round.$8
  • Video gamesCouch co-op, LAN nights, tournament brackets, retro sessions.$8
  • Escape roomOne hour, one locked room, a team that met twenty minutes ago.$15
  • ChessCafe boards, park tables, casual blitz, patient teachers.$5