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Games

Trivia

Pub quiz teams built from strangers. Somebody always knows the 90s music round.

  • 4 to 8 people
  • Host sets the price
  • High energy

How a good one runs

What a good trivia plan looks like

Somebody knows the rules and teaches them fast, tables are small enough that everyone plays, and newcomers are welcome at every table. It starts at a set time, so the group arrives together instead of trickling in. Somebody who knows the ropes takes a few minutes to get newcomers going. Most plans land between 4 and 8 people: enough energy, still easy to learn names.

Tip for your first one: you do not need to know the rules. Say so when you sit down. Teaching is half the fun for the people who do.

Good to know

Trivia on Kept Plans

Typical group
4 to 8 people
To join
Your share of any costs, or the RSVP the host sets on a free plan. Hosts pick their own price. No refunds for cancelling or not coming.
What to bring
Useless facts.
Weather
Rarely stops this one.
Age
18 and over, like everything on Kept Plans. Hosts can also set an age range, like 25 to 35.
Levels
No levels. Come as you are.
Where
Always a public place.
Vibe
High energy

Trivia in New York

No trivia plans on the board yet.

Plans show up here as hosts post them. Pick the game, cap the table at the number it plays best, and say whether beginners are welcome.

Trivia questions

All help topics

Do I need to be good at trivia?

No. There are no levels for trivia. People come for the company as much as the thing itself.

What does it cost to join?

Your share of the plan’s costs, like a court or a table, split evenly and paid up front. On a free plan, the RSVP the host set. It is charged when the plan happens and is not refunded for cancelling or not coming, so everyone who says yes actually goes. If the plan does not happen, you are not charged.

What if the host cancels?

Nobody is charged, and you get a message straight away. The same happens if the plan does not reach its minimum number of people.

Love trivia? Host it.

Pick the game, cap the table at the number it plays best, and say whether beginners are welcome. You pick the price: split the costs, set an RSVP, or both.

  • Board gamesTables of three to five, a stack of games, somebody who knows the rules.
  • Video gamesCouch co-op, LAN nights, tournament brackets, retro sessions.
  • Escape roomOne hour, one locked room, a team that met twenty minutes ago.
  • ChessCafe boards, park tables, casual blitz, patient teachers.
  • Tabletop RPGOne-shots for beginners and campaigns for regulars.
  • Card gamesSpades, euchre, rummy and whatever the table knows. Teach one, learn one.
  • MahjongTiles, snacks and a teacher at the beginner table. Once it clicks, you will want a weekly game.
  • Arcade nightOld cabinets, skee ball and a friendly high score war. Everybody leaves with at least one ticket.
  • Pool and dartsA table in the back, a dartboard on the wall and a rotation so everyone plays.
  • Laser tagDark arenas, glowing vests and teams that change every game. Grown ups are the most competitive players there.
  • Mini golfWindmills, ramps and a scorecard nobody takes seriously. A great first event.